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Grand Knights History
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Grand Knights History : ウィキペディア英語版
Grand Knights History

| genre = Role-playing video game
| modes = Single-player
| platforms = PlayStation Portable
}}
is a role-playing video game developed by Vanillaware and published by Marvelous Entertainment for the PlayStation Portable handheld system. A North American localization was announced in September 2011 by XSEED Games, but later cancelled in May 2012 due to lack of resources. Since the North American localization was to be used for the European version as well, publisher Rising Star Games officially cancelled the European release on May 9, 2012.
==Gameplay==

''Grand Knights History'' is a traditional role-playing video game set in a fantasy world where players must take control of a group of up to four characters from three separate classes—knight, archer, or wizard—who must travel through various landscapes battling enemies and take part in the story. While knights specializes in close combat and melee weapons, archers are adept at ranged attacks with bows or guns while wizards can cast magic spells to attack enemies or aid allies.〔 Each character can be customized in a number of ways, including appearance, voice, weapon specialty (four types for knights, three types for archers, and two types for magic users) and magical spells from four schools (Air, Fire, Earth and Water), and may be organized in one of 20 separate fighting formations which affect their battle performance.
Depending on a player's choices, characters may learn specific skills and techniques which may further aid them in combat, which is carried out in a turn-based fashion where the character or enemy with the highest speed will attack first.〔 Battle sequences take place on convex fighting area known as the "Battle Sphere Reel", which the game's camera pans across when party members or enemies take action. Those are taken in form of AP, with each specific action of a character (attacking, defending, fleeing, etc.) consuming points. The AP is shared among all characters in battle, meaning the player must plan the attacks in order for each character to use their actions effectively. While the amount of starting AP is set per battle, this can be increased by each opponent defeated; it will not carry over for subsequent fights, though. If a unit of the player is killed, it will be removed from the rest of the battle, receiving half the EXP and returning with 1 HP after the battle.
The player's base of operations resides in his home city, where he can undertake quests, purchase items and progress with the story. There is also a calendar which affects the amount of sidequests shown; most sidequests are time sensitive, while story quests have unlimited time. While in the world map, the player moves around in the form of a chess-like piece, with a limited number of "steps". These can be replenished by consuming items known as tents, but can only be used once per adventure. When the player depletes all his steps, will be automatically transported back to the city. Another thing the player must take note is the "Bravery" attribute each character has, with maximum of 100. This depletes by each battle fought, and once below 30, the amount of starting AP will be reduced in all fights. Bravery can be recovered through items or after a week is passed.
By outfitting characters in new weapons, armor, and ornaments, a player may increase a characters statistics which allow them to become stronger, as well as further affect their appearance. The story is advanced by taking part in quests which require the player to travel across the game world on a map with interconnected areas and towns.〔 As players complete more quests, paths to new areas become available to explore.
Making use of the PlayStation Portable's PlayStation Network online function, players may battle each other in groups representing one of the game's three kingdoms.〔 As each group wins battles against opposing factions, they expand their territory within the online environment, granting them access to rewards and a standing on community-based leaderboards.〔 Winning groups may vote on which territory to attack next, and individual players may opt to have their characters controlled by artificial intelligence rather than themselves manually.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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